InitRech 2015/2016, sujet 8 : Différence entre versions
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− | With the aim of training new | + | With the aim of training new surgeon-students, HAL proposes a computer-based training system for cataract surgery in this paper. Indeed, this operation, to be well done, needs a lot of practice. However, sutends can't train themselves with real patients. Moreover, this training system allows students to make some mistakes and keep training, which is not the case in reality. |
Firstly, the system described is thought to be as realistic as possible, for instance there is a 3D mannequin to realize operations, a full environment which looks like a true surgery room (with mmonitors, surgery tools, ...). This training system is based on a software: SOFA. In this, all is calculated and close to the reality: real values are used to configure the tools, the deformation of the capsule or the lens isn't random but genuine. | Firstly, the system described is thought to be as realistic as possible, for instance there is a 3D mannequin to realize operations, a full environment which looks like a true surgery room (with mmonitors, surgery tools, ...). This training system is based on a software: SOFA. In this, all is calculated and close to the reality: real values are used to configure the tools, the deformation of the capsule or the lens isn't random but genuine. | ||
− | The deformation of the lens is represented thanks to a co-rotational FEM (Finite element models) formulation with linear elasticity. | + | The deformation of the lens is represented thanks to a co-rotational FEM (Finite element models) formulation with linear elasticity and tetrahedral mesh tessellated in order to produce small elements. With this method, all the calculations aren't done so it dosen't need a lot of time to change the topology of this mesh, that's why it's interessant. Moreover, the surgeon-student can use the phacoemulsifier in two different ways: Aspiration or Fragmentation. |
+ | The aspiration is used to move liquids from the eye to the tip whereas fragmentation breaks the lens due to the tip's vibrations. During an operation, the quantity of light that is bouncing back from the retina through the lens is | ||
+ | a really important signal for the surgeon, this effect can be reproduced thanks to 'Projected Tetrahedra'. | ||
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mesh=grillage/réseau | mesh=grillage/réseau | ||
coarse=épais | coarse=épais |
Version du 18 juin 2016 à 17:15
Sommaire
Summary
With the aim of training new surgeon-students, HAL proposes a computer-based training system for cataract surgery in this paper. Indeed, this operation, to be well done, needs a lot of practice. However, sutends can't train themselves with real patients. Moreover, this training system allows students to make some mistakes and keep training, which is not the case in reality.
Firstly, the system described is thought to be as realistic as possible, for instance there is a 3D mannequin to realize operations, a full environment which looks like a true surgery room (with mmonitors, surgery tools, ...). This training system is based on a software: SOFA. In this, all is calculated and close to the reality: real values are used to configure the tools, the deformation of the capsule or the lens isn't random but genuine.
The deformation of the lens is represented thanks to a co-rotational FEM (Finite element models) formulation with linear elasticity and tetrahedral mesh tessellated in order to produce small elements. With this method, all the calculations aren't done so it dosen't need a lot of time to change the topology of this mesh, that's why it's interessant. Moreover, the surgeon-student can use the phacoemulsifier in two different ways: Aspiration or Fragmentation. The aspiration is used to move liquids from the eye to the tip whereas fragmentation breaks the lens due to the tip's vibrations. During an operation, the quantity of light that is bouncing back from the retina through the lens is a really important signal for the surgeon, this effect can be reproduced thanks to 'Projected Tetrahedra'.
mesh=grillage/réseau
coarse=épais
tip=bout
cue=signal
shaders=ombreurs?
tessellated=mosaïque
Main contribution
lol